
I had flown with my older brother in a cessna with his instructor doing the coaching prior, so I got a feel for the sense of speed involved in person in that type of plane.

I actually first noticed this playing a flight simulator a while back.

So you see that and think, well that's also bullshit, the controls are broken, yep.

The AI in that case absolutely can take corners faster that it would be possible for the player to do in the same car, even driving the optimal line at the optimal speed. Sometimes racing game AI does not actually run on the same physics engine as the player. The road needs to be angled up into a berm to make it possible to do so.Įdit- this is also exacerbated by the AI in some racing games. You run into Newton's laws real quick when the vehicle you're piloting relies entirely on gravity and the friction of rubber to maintain control. In some cases you can exit the corner at something approaching that speed, but you cannot ever enter into it going that fast. The reason for that reaction is as much to do with the lack of sense of speed you get going 60mph in a racing game as it does not paying any attention to the what the speedometer on the HUD is saying. You accuse the game of unrealistic tank controls or some such. You cruise into a turn at a leisurely (for those games) 60mph and immediately call BULLSHIT when you car does not make the turn, shoots right past it going more or less straight or spinning out directly into the wall. Sometimes people recoil at the physics in driving sim-likes (like Forza and GT) because they are not putting together the velocity and inertia involved in racing conditions in their minds correctly. I am currently stuck at "cannot play offline mode" after instaling patch with new cars. I strongly recommend using DriftAssist by InfamousSabre I spent on this alot of time, hope it's what all of you people were looking for )įor all those who think my suspension is too soft go on and try to make a sharp turn with your car at 30-40 mph and see what happens.

By saying this I mean I changed not only suspension but many other attributes like engine power, traction, center of mass, air drag coefficient, weight, power balance between front and rear wheels (FWD, RWD, AWD), car damageĪirplanes and helicopters remains untouched (yet:) I tried to make this steering as much GTA IV'ish as GTA V can be :D Handling edit originated from Killatomate's "REALISTIC DRIVING V" but with increased suspension sensitivity which original file lacked.
